#include "stdafx.h"

#ifndef __PlayerAvatar_h_
#define __PlayerAvatar_h_

#include "GameObject.h"

class PlayerAvatar: public GameObject{
public:
	PlayerAvatar(Ogre::SceneNode *node, Ogre::SceneNode *pitchNode);
	void turn(float amount);
	void pitchCamera(float amount);
	void setPitchNode(Ogre::SceneNode *pitchNode);

private:
	Ogre::SceneNode* m_pitchNode;
	
};




#endif //__PlayerAvatar_h_